In some scenarios, the performance hit of file system interactions on some platforms matters, but I doubt it does here for you, so I’d go with the first approach for simplicity. ( Edit: that statement was incorrect, the timestamp doesn’t get updated if contents don’t change) It’s a few more lines, but achieves the same result as the first example above without writing any intermediate file. If that mattered, you could first read in the destination file if it exists and compare that to the contents you want to write and then only overwrite the existing file if the contents don’t match (or if there is no existing destination file). The above always writes to the destination file and therefore always updates its timestamp. This file is DeployOnWindows.cmake: execute_process(ĬOMMAND -dry-run -no-compiler-runtime -listĪnd in the main CMakeLists.txt I have something like: # ) to package an application.įor clarity of where my problem comes from, I was trying to run windeployqt.exe myapp.exe from the script. ** According to the documentation for anycodings_cmake CMake Version 3.9 & 3.So, I was trying to do a script to pass to install(SCRIPT. The inclusion of conanbuildinfo.cmake doesn’t alter the CMake environment at all. You can include conanbuildinfo.cmake in your project’s CMakeLists.txt to manage your requirements. Also as mentioned anycodings_cmake above, there are configuration files anycodings_cmake that must be generated that depend on anycodings_cmake the source files supplied in the anycodings_cmake CMakeLists.txt file. When conan install is executed, a file named conanbuildinfo.cmake is created. Some source files may already exist, but anycodings_cmake CMake has the ability to generate header anycodings_cmake and source files. Why do the input files have to be anycodings_cmake written by the generator if they already anycodings_cmake exist? Generally, yes, but other build systems anycodings_cmake could be setup like Ninja. If I'm using Linux, what is my native anycodings_cmake build system by default? Make? With both systems anycodings_cmake there are additional files needed that anycodings_cmake CMake knows how to create given a proper anycodings_cmake CMakeLists.txt file. For Visual Studio you have a anycodings_cmake solution file (.sln). anycodings_cmake For a make build system you also have a anycodings_cmake MakeFile. If I have a set of C++ files in my anycodings_cmake project, are these the input files? These are generators that create a anycodings_cmake configuration to work with an anycodings_cmake alternative IDE tool and must be anycodings_cmake included with either an IDE or anycodings_cmake Command-Line generator. Examples are Visual anycodings_cmake Studio and Xcode which include a anycodings_cmake compiler natively. These generators are for Integrated anycodings_cmake Development Environments that include anycodings_cmake their own compiler. The anycodings_cmake chosen tool chain must be configured anycodings_cmake prior to generating the build system anycodings_cmake with CMake. These generators are for command-line anycodings_cmake build tools, like Make and Ninja. CMake allows anycodings_cmake you to specify which if these build anycodings_cmake systems to generate configuration files anycodings_cmake for.ĬMake includes a number of Command-Line, anycodings_cmake IDE, and Extra generators. Sometimes multiple build systems may be anycodings_cmake installed on a computer, like for anycodings_cmake Windows you could have a Visual Studio anycodings_cmake and MinGW build system. The build files are configured depending on the used generator (e.g. The build system uses anycodings_cmake those files to compile and link source anycodings_cmake code files.Ī build system is a broad term that anycodings_cmake groups together a set of tools used to anycodings_cmake generally compile and link source code, anycodings_cmake but it can also include auxiliary tools anycodings_cmake used during a build process.įor example, in a multi-stage build anycodings_cmake system, one executable might be built to anycodings_cmake be used in the build process of another anycodings_cmake build.ĭepending on the tool chain used on a anycodings_cmake system, CMake will generate multiple anycodings_cmake files and folders to allow the building anycodings_cmake of the source files referenced in the anycodings_cmake CMakeLists.txt and supporting. In software development, CMake is cross-platform free and open-source software for build. It used a generator anycodings_cmake to create configuration files for a anycodings_cmake build system. CMake doesn't compile or link anycodings_cmake any source files. To understand what a generator is, we anycodings_cmake need to first look at what is a build anycodings_cmake system.
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